Discussion:
[Kst] I need to use the display component in my project
Alan Ali
2016-08-03 12:49:09 UTC
Permalink
Hello,

I am working on develop a control law of autonomous vehicles using TORCS
<http://torcs.sourceforge.net/index.php?name=Sections&op=viewarticle&artid=1>.
I want to show the speed, the position and other parameters on the screen
while the game is running. I searched and found that KST is the one of the
best and fastest open source drawing tools. Actually what i want is to take
the component of drawing (if it can be easily distinguished) in your
project and to put it in Torcs project to display the desired data. Would
you please tell me how to do this in visual studio C++ (What files to take
and can it run in windows with the Torcs project or do i have to compile it
in linux and get the desired component in a .dll for example then to use it
in Torcs?)

best regards
--
*Alan ALI*


<***@yahoo.com>

<***@yahoo.com>
Alexander Semke
2016-08-13 09:07:38 UTC
Permalink
You better want to use QCustomPlot...
Post by Alan Ali
Hello,
I am working on develop a control law of autonomous vehicles using TORCS
<http://torcs.sourceforge.net/index.php?name=Sections&op=viewarticle&artid=1>.
I want to show the speed, the position and other parameters on the screen
while the game is running. I searched and found that KST is the one of the
best and fastest open source drawing tools. Actually what i want is to take
the component of drawing (if it can be easily distinguished) in your
project and to put it in Torcs project to display the desired data. Would
you please tell me how to do this in visual studio C++ (What files to take
and can it run in windows with the Torcs project or do i have to compile it
in linux and get the desired component in a .dll for example then to use it
in Torcs?)
best regards
--
*Alan ALI*
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